Revival Mod By GuyAskingQuestion your local questioner BeWaRe DoDgY rEaDmE1!1 Please post thoughts/opinions/bugs/anything in my thread in the Non hosted mods section === Installation === -The mod is made to be ran in -direct -txt mode, all the files are correctly placed for you and I added a little shortcut so your work is minimised. -Place Revival folder in your Diablo II folder. -Back up your D2Game.dll, D2common.dll and d2client.dll and then add mine :) -If you are running D2 in the standard installation folder (c:/program files/diablo II/) you can just run the shortcut from your desktop... otherwise your going to have to change the paths on the shortcut. === Help me === No not really, it would be nice if you posted any problems in the Revamp thread in the non-hosted mods forum at www.d2mods.com. Since this mod is in it's beta stage and needs balancing/bug fixes. === Version History === 1.00a Bug Fixes Fixed bug causing crashes upon entering the Dry Hills You can now enter the Halls of the Dead Skill charms giving aruas now give the correct number of charges (only asthetics) The Butcher now gives the correct experience Balance Changes Skeleton Mastery now adds 10 damage per level, instead of 15 Skeleton Mastery now adds 8 Hp per level, instead of 10 Prayer initial radius smaller Prayer now regenerates 3 Hp/sec, instead of 4 Butchers life increased in Normal, decreased in Hell 1.00 First Release yay! === Gameplay Changes === Maximum Level now 200 Maximum Skill Level now 30 Stat Points per level up = 3 Skill Points per level up = 1 No skill pre-resquites === Difficulty Changes === 0 Resistance Penalty in Normal -60 Resistance Penalty in Nightmare -120 Resistance Penalty in Hell % Damage Reduced Items nerfed Stanima bonuses lowered 6 Player Simulation Also tweaks in Hp/Exp Exp modifications to reach sensible levels, but reachin 200 should be a pain Monsters do 10%, 35% and 50% more damage in Normal, Nightmare and Hell Monsters have increased AC/AR === Item Changes === Axes gain "Enchanced Damage to Demons" autoprefix Uniques slightly tweaked All Elites have uniques Unique Charms Unique Jewels Total Uniques = 441 26 New Sets Added Old sets improved Rare items FAR more potent (yeah Cruel!) New Prefixes/Suffixes Item quality higher at higher levels New "Skill Charms" New "Masters Charms" New Gem class "Ethereal" == Mercenaries === === Act 1 === lv 1 Guided Arrow + Fire Arrow lv 10 Cold Arrow (For the cold mercs of course) lv 20 Slow Missiles lv 40 Immoliation Arrow (Fire) lv 50 Freezing Arrow (Cold) === Act 2 === lv 1 Jab Normal, Combat/Defensive/Offensive Prayer/Defiance/Might Nightmare Conviction/Salvation/Fanaticism Hell Thorns/Holy Freeze/Concentration === Act 3 === === Fire === lv 1 Fire Mastery lv 30 Firewall lv 40 Fireball lv 50 Inferno === Cold === lv 1 Cold Mastey lv 30 Frozen Armour, Glacial Spike lv 50 Blizzard === Lightning === lv 1 Lightning Mastery, Charged Bolt lv 40 Thunder Storm lv 50 Lightning === Act 5 === lv 1 Bash lv 40 Iron Skin, Beserk lv 50 Frenzy === Cube Recipes === Magic or Rare Item + Danburite -> Unique Item of same type Magic or Rare Item + Danburite + Perfect Emerald-> Set Item of same type Normal Weapon + x Perfect Gems + Magic Ring -> Normal Item with x sockets Weapon + 3 Chippies -> 3 socket magical weapon Weapon + 3 Normal Gems -> 3 Socket Ethereal Magical Weapon Ethereal Weapon + 2 Normal Gems +2 Flawless Gems + 2 Perfect Gems -> Ethereal Magical 3 sockets Ethereal Weapon + 2 Zods -> Same Item Indestructable Normal Weapon + 5 Chipped -> Ethereal Normal Normal Weapon + r25 + r26 + r27 + r27 +r27 -> Rare, with min 100% ed and 10 all res Magical Weapon + Exploding Pot + Chipped Ruby -> Low Lv fire weapon Magical Weapon + Thawing Pot + Chipped Sapphire -> Low Lv cold weapon 3 Perfect Gems -> 1 Ethereal Gem Set Item + 1 Perfect Emerald -> Set Item of same type Magic Ring + jewel + Ethereal Gem -> Crafted Ring based on the gem Magic Amulet + jewel + Ethereal Gem -> Crafted Amulet based on the gem Magic Crown + jewel + r15 + r20 + 3 ethereal Topazes -> 2 All Skills, Magic Find and Lightning Res Magic Mask + jewel + r15 + r20 + 3 ethereal Skulls -> Life Leech, Thorns Damage and % Enhanced Damage Magic Full helm + jewel + r15 + r20 + 3 ethereal Diamonds -> % Defense, Damage Reduced and All Resistances Ring + Amulet + 3 Perfect Gems -> Skill Charm Grand Charm + r5 + r 10 + r15 + 3 per gems -> 1 Socket Charm Reward Charm + Ethereal Gem -> True Reward Charm 3 runes -> Next Rune up upto Zod All Diablo II LOD recipes Those worred about the Unique and set crafting shouldn't be. The Danburite Melding Gem is the second hardest Melding Gem to find, so you should think about how hard a Cham is to find :) === Runewords === Check Runes.txt - its much quicker :) === What the DLL's do === -Fix Barbarian/Assassin critical hit bug -Fix cast items (1.09b yeah!) -Enable Unique/Set gambling at reasonable rates -Change skill level maximum to lv30 -Fix the Druid bug -Change it to 3 stat points/1 skill point a level -Change Crushin' blows reduction -Allow you to dupe (j/k) -Inner sight works as a % -Makes Mf work like it did back in the days of 1.08 -Increase number of items to gamble === Map Edits === - Catacombs 4 - Durance of Hate 3 - Arreat Summit - All Credit for these goes to Astalion ===Bug Thanks=== Malachai29 Alkalund === Thanks to === All the people who answered my questions Everyone who aided/made the creation of the offsets spreadsheet KroniK for being the first non-mod to use my thread Astalion for his brilliant map edits Paul Siramy for the nice map editor Phalzyr for d2modder You for downloading this!!! Me for stopping using D2modder since it limited me :( (great program btw) ... erm Everyone at the Phrozen Keep... my memories fading... ~ ~ ~ ~~~ WWW.D2MODS.COM ~~~